Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, January 1, 2009

The Settler

That was such an awesome game of Settlers of Catan, I feel the need to blog about it now.*

I went over my friend Brogue's house to play some New Year's Day games. I played one game of (expanded for 6 players) Settlers for 4 hours, then I played San Juan, then I played another expanded Setters game.** And I won the last one.

More than that, I feel I've learned something about the game.***

The first game, I was landlocked, and I was amidst enemies, yet I obtained the Longest Road and was able to hold onto it for the whole game. My first placements were almost good. I had some high-rolling numbers, but my wood was weak and I was missing ore completely. Sheep was not very plentiful, either. I soared up through the midgame, but then I was stuck at seven points. Without ore, I couldn't do anything. Meanwhile, the others didn't have any ore, either, but the winners had ports, a 3:1 and a 2:1. I decided to try to incorporate ports into my strategy from now on.

The second game, I had really good placement from the start, but I had nowhere to go from there. In the huge, expanded board, there was one really fertile quadrant where everyone crowded each other, and then there was an empty wasteland. I put one in the crowded area and one in the out-there section. I managed to cover all resources with decent numbers, except I had no grain. But in the empty wasteland, I was close to a 3:1, which would also give me a grain with a 4 on it.

It also just happened that, through doing that, I got three sheep with every roll of a 5. In the fertile land, I was near a sheep port. 5s kept rolling, inexplicably, and with my 3:1 port, I traded in enough sheep to clothe Qin Shihuang Di's army of terracotta soldiers.**** And with all that wool, I bought me access to the sheep port.

At this point, the others realized I was a threat. Every time a 5 was rolled, I got material for cities. The others stopped trading with me, and soon the robber was on my 6 or my 8 every turn. I had to go for Development Cards to get the robber off my back. Meanwhile, a girl got Longest while the guy next to her got Largest.***** I had had dreams of building up my four-segment road into something big, but she made her road 8 segments and she was close to cutting me off. Then the girl got a city, and she had nine points to my eight.

I sat nervously while my hand filled up with cards. Three bricks. Five sheep. Three ore. Two wood. A wheat. Some more sheep & brick. I realized that the key to winning the game was in my hand of 17 cards, and, if the robber wasn't rolled, I could do something awesome.

Finally it was my turn. I flipped a soldier over, just to steal a wood from the girl who was winning. Then I rolled. I got nothing out of the roll, but I hadn't needed anything, save that the robber not move. And then I did what nobody expected. I built FIVE ROADS from two wood, five brick, and six sheep. I stole Longest and won the game.

And no one was excited but me.******

* The dorkiest sentence I've ever written.

** That's not much better.

*** Okay, forget what I said in the first footnote.

**** Too much of a stretch? I just wanted to link to my China history stuff.

***** You know, in another context, that could sound interesting.

****** Awwww, man, they didn't see the beauty in the pummelling. Some people. I'm pretty sure this is the most... dorky is too good a word... the most arrogantly dorky sentiment I've ever expressed. There ought to be a word for "arrogantly dorky."